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The Old World - Warriors & Heroes - Complete Online Rule Book


Marauder
Medium Infantry (Size 0), Chaos, PR:12
Hit Points:
Armor:
Pace:
Parry:
40
12 (+3)
6
5
AGI INT SPR STR STA
14 (+2)
10 (+0)
9 (-1)
16 (+3)
16 (+3)
Abilities
Strength in Numbers: Has fighting advantage when allies are in base contact. (Active)
Seeking doom: +10 Damage on Critical hits. -1 parry next turn.
Counterattack: Missed attacks are countered.
Chaotic: +3 Parry
Weaknesses


Attacks
Axe: STR+2D10
Offhand Axe: STR+1D10 (Free Action)
Seeking Favor: Will fight losing battles to the death.
Fear Threshold: 1
Loot Tables & XP
Loot Tables:
Armor (50% D6) Weapon (50% D6)
Variant
N/A
Experience Points:
70
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