top of page
Untitled-2.png

Gutter Runner

Medium Infantry (Size 0), Skaven, PR:12

Hit Points:

Armor:

Pace:

Parry:

60
16 (+4)
7
9

AGI           INT           SPR           STR           STA

18 (+4)

7 (-2)

9 (-1)

14 (+2)

16 (+3)

Abilities

Strength in Numbers: Has fighting advantage when allies are in base contact. (Active)

 

Keen Smell: Roll Advantage on notice checks that rely on smell.

 

Dodgy: +3 Parry.

 

Flee Flee!: +2 Pace when retreating.

 

Low Light Vision: Can see in dim lighting. +3 Notice Modifier

​

Weaknesses

Attacks

Twin Blade Dagger (Light, Piercing): STR+2D10 (Poison)

Hidden Blade (Light, Piercing): STR+1D10
(Free Action)

Cowardly: They know when they are losing, and they flee from danger. At 50% health they must roll a spirit check TN10. On failure they retreat from battle.

Fear Threshold: 0

Loot Tables & XP

Loot Tables:

Armor (50% D6) Weapon (50% D6)

Variant

N/A

Experience Points: 

70

bottom of page