The Old World - Warriors & Heroes - Complete Online Rule Book


Gutter Runner
Medium Infantry (Size 0), Skaven, PR:12
Hit Points:
Armor:
Pace:
Parry:
60
16 (+4)
7
9
AGI INT SPR STR STA
18 (+4)
7 (-2)
9 (-1)
14 (+2)
16 (+3)
Abilities
Strength in Numbers: Has fighting advantage when allies are in base contact. (Active)
Keen Smell: Roll Advantage on notice checks that rely on smell.
Dodgy: +3 Parry.
Flee Flee!: +2 Pace when retreating.
Low Light Vision: Can see in dim lighting. +3 Notice Modifier
​
Weaknesses


Attacks
Twin Blade Dagger (Light, Piercing): STR+2D10 (Poison)
Hidden Blade (Light, Piercing): STR+1D10
(Free Action)
Cowardly: They know when they are losing, and they flee from danger. At 50% health they must roll a spirit check TN10. On failure they retreat from battle.
Fear Threshold: 0
Loot Tables & XP
Loot Tables:
Armor (50% D6) Weapon (50% D6)
Variant
N/A
Experience Points:
70