The Old World - Warriors & Heroes - Complete Online Rule Book


Lord of Change
Monstrous Creature (Size 6), Chaos, PR:IM
Hit Points:
Armor:
Pace:
Parry:
710
40 (+10 Heavy)
8
3
AGI INT SPR STR STA
31 (+10)
36 (+12)
28 (+9)
18 (+4)
15 (+2)
Abilities
Bend to my will: Reduce available winds of magic to zero for all opponents.
Infinite Winds: Lord of change is not affected by any ability that reduces winds of magic. Its magic pool is unlimited.
Flames of Tzeentch: Cost:30, Miscast: D10 = 10, Spirit score + 4D12, Critical = ignited
All Knowing: Lord of change knows all lores of magic.
Weaknesses


Attacks
Staff of the impossible (Blunt): STR + 2D12
Sweeping Claws (Piercing): STR + 3D10
Relentless: This unit does not draw a card; it takes one action after each player’s turns.
Massive Size: Disadvantage when attacking targets smaller than size 1.
Fear Threshold: 3
Loot Tables & XP
Loot Tables:
Armor (100%) Weapon (100%- Draw 2 Keep Highest Card)
Variant
N/A
Experience Points:
3200